Instagram Android - Comment by Florian Pichler
I'm rather disappointed. The app still doesn't follow the Android UI guidelines and while I don't agree with them in all points, I think an app should follow it's platform. I expected more from such a...
View ArticleThomas Mü - Comment by Florian Pichler
Finally happy with the look of the first screen of this website. It's a single page scroller, rendering images in Canvas and showing his art and portfolio. It's not launched yet, so enjoy the shots...
View ArticleThomas Mü
Finally happy with the look of the first screen of this website. It's a single page scroller, rendering images in Canvas and showing his art and portfolio. It's not launched yet, so enjoy the shots...
View ArticleTM: The inevitable Off-Canvas Menu - Comment by Florian Pichler
Added a quick menu which allows to jump and navigate to the different sections of the site.
View ArticleTM: The inevitable Off-Canvas Menu
Added a quick menu which allows to jump and navigate to the different sections of the site.
View ArticleTM: Corner Logo - Comment by Florian Pichler
A fullscreen view of the first image in his art gallery. When you scroll down from the home screen view it get's revealed from the blurred out version shown there.
View ArticleTM: Corner Logo
A fullscreen view of the first image in his art gallery. When you scroll down from the home screen view it get's revealed from the blurred out version shown there.
View ArticleiWatch Concept Rendering (WIP) - Comment by Florian Pichler
Totally needs an all white and GI rendered WIP shot. Also: I really wish Apple would go for something similar. I'd prefer a wristband with chain metal or plain leather though.
View Article↓ - Comment by Florian Pichler
Trying new stuff with Sketch. The idea behind the planets was to create a pattern that works well when generated randomly.
View Article↓
Trying new stuff with Sketch. The idea behind the planets was to create a pattern that works well when generated randomly.
View ArticleR P ? P P - Comment by Florian Pichler
@Igor Gamajunov you're right! I'll add the updated version as a rebound.
View ArticleR P ? M P E P - Comment by Florian Pichler
Updated the icon style for this project to make them integrate with the content of the screen. Works better when you see more context, it's a shame that this will have to wait a little longer.
View ArticleR P ? M P E P
Updated the icon style for this project to make them integrate with the content of the screen. Works better when you see more context, it's a shame that this will have to wait a little longer.
View ArticleComing Soon - Comment by Florian Pichler
@Alex Pankratov I just updated my initial comment, the page is now live at http://www.schwerkraftgame.com
View ArticleComing Soon - Comment by Florian Pichler
@Andy Ngo it's close, which is only one of the reasons we chose it. I totally forgot to add the fonts to the tags. It's called Amatic.
View ArticleMeet Max - Comment by Florian Pichler
Stars are shiny and Max is a big fan. Help him to bring the stars back in Schwerkraft, coming soon to your mobile device.
View ArticleMeet Max
Stars are shiny and Max is a big fan. Help him to bring the stars back in Schwerkraft, coming soon to your mobile device.
View ArticleMax Watercolor - Comment by Florian Pichler
Another one, this time with Kyles Watercolor Brushes. Not really happy with this one, I know @Ludmila Vasilieva is way better at this. Still, it helps to explain how the visual design of our game began...
View ArticleMax Watercolor
Another one, this time with Kyles Watercolor Brushes. Not really happy with this one, I know @[2531:Ludmila Vasilieva] is way better at this. Still, it helps to explain how the visual design of our...
View ArticleYosemite Safari - Comment by Florian Pichler
It's a shame Apple isn't in for soft and careful details anymore.
View ArticleAvailable on Nearly - Comment by Florian Pichler
It's basically impossible to create a decent download page for an app available for all platforms without bending the guidelines for the specific store badges. This is me, trying.
View ArticleAvailable on Nearly
It's basically impossible to create a decent download page for an app available for all platforms without bending the guidelines for the specific store badges. This is me, trying.
View Article